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They are located in North-Western corners of levels 1, 2 and 3. Having hacked EOB.EXE, making it possible to go throught walls, I reached those areas. It is almost not a secret that EOBI contains three areas, not accessable during normail gameplay. If you lost your manual, you might wish to have a look at solutions for these questions. When descending the first set of stairs or when pushing past the dwarves' level, a question will meet you. And don't miss the descriptions of each monster you'll encounter. A great help on your journie will also be the maps for each level. And if the hints are not enough, go on and have a look at the walkthrough. Something, which can help you through are the hints - a book of notes entitled "The World Beneath Waterdeep". You'll find out that the sewers are not what they seem, encounering numerous monsters, you'll dicover the halls beneath the sewers, and will finally face Xanathar himself - the Great Beholder. You must push on, keeping yourself alive. But watch, for you are beheld be the evil itself.Īs you enter the sewers an make some steps inside you hear a rumbling noise and as you turn the entrance is sealed off. You are summoned by the High Lords of the city, and are given a comission to descend into the sewer dungeons beneath Waterdeep. Waterdeep is in danger, some evil stirs beneath it. Krile quickly interjects that your next course of action should be to question the Vath, sparing Alphinaud Y'shtola's scorn.for a time.This brilliant game is the fist in the Beholder Triology (see also Eye of the Beholder II and Eye of the Beholder III). Krile, however, has a different tale to share─one of a Vath trader who came to Tailfeather in search of garments fit for a “man of refinement.” The account prompts Y'shtola to question why Thancred would send a Vath in his stead, in response to which Alphinaud loudly recalls how she was naked as her nameday when she returned from the Lifestream. Like you, Alphinaud and Y'shtola both heard tell of a mysterious Hyuran hunter, whose build and fighting prowess seem reminiscent of Thancred.Accompany her to the rendezvous point east of Loth ast Vath and wait for Alphinaud and Y'shtola. Krile, too, has finished making inquiries, and is eager to hear what the others have learned.Inform Krile that you have completed your inquiries. Less encouragingly, one states that the hunter wielded an axe, which is hardly Thancred's weapon of choice. Several of the locals make mention of a heretofore unknown hunter, though none managed to get a clear look at the man's face.
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With sketch in hand, question the hunters of Tailfeather. To aid in questioning the locals, Alphinaud distributes several surprisingly accurate sketches of Thancred, which he apparently drew from memory─a skill he developed for reasons he claims to have forgotten, though Krile clearly has not.In a trance, she declares that Thancred emerged from the Lifestream near the base of Sohm Al─a wilderness which the hunters of Tailfeather know only too well. Having taken a liking to the girl, Matoya consents to Krile's plan, which the young scholar wastes no time carrying out. She further explains that with the aid of Matoya's Crystal Eye, she can use her unique manifestation of the Echo to locate and trace the lingering aetheric essence of Thancred. While conversing with Matoya, Krile reveals not only that she possesses the Echo, but that she has availed herself of the blessing of Light's protection, finally solving the mystery of her preservation during the attack on the Isle of Val.Follow and hope that the legendary scholar is in an agreeable mood. Never one to offer empty words of comfort, Y'shtola states that all the rumors are true, before steering Krile into the hermit's abode. It would seem that Krile has heard a great many stories about Master Matoya─some less than flattering.The prospect of meeting the famous Master Matoya seems to have set Krile thinking.